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Walk to Location

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This is a Character Event. This event causes a character to walk from the spot he was in, to a desired location on the map. Wait for Movement may be used to pause the script until the character reaches that point.

Past Changes

Since v1.6.3 was released, it now contains two branches. The first one will be taken if the move was successful. If moving to the location is impossible, the second branch will be taken, and the person selected won't move. Before v1.6.3, this event would give a scripting error everytime an impossible location was chosen.

Parameters

Character
Selected character to move.
Map
Map the character selected will move in.
Position
This will load the map selected as a parameter. Then it will let you choose a position for the character to move to.
X
This is the X position the character will walk to. This will only be accessable when the Use Value button is used on Position. The first Use Value selected will also be stored here.
Y
This is the Y position the character will walk to. This will only be accessable when the Use Value button is used on Position.
Z
This is the Z position the character will walk to. This will only be accessable when the Use Value button is used on Position.
Direction
After moving to the desired location, you can make the character turn whichever direction you choose.
Walk Through Allied Characters
If the character is an ally of another person, that character can move through them. This event will enable or disable collision detection for a character route.
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