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Vehicle Resource

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The Vehicles (Resources) consist of four separate resources. They are:

Contents

Visual

Full
This resource displays the whole vehicle.
Affected
This resource displays the affected parts of the vehicle.
Example: The frame of the vehicle, the bit that is going to be coloured.
Unaffected
This resource displays the unaffected parts of the vehicle.
Example: The head lights and anything that you don't want to be coloured.
Extension
This resource displays any extensions you have added to your vehicle.
Example: Helicopter blades or a boat motor on the vehicle.

General

Exits
The exits are where the character leaves the vehicle. (Left, Right, Back, Front, Eject)
Topic
This determines whether the vehicle is a land vehicle or a water vehicle. (Car or Boat)

Physics

Acceleration
How much of a delay there is before the vehicle goes.
Minimum Velocity
Sets the minimum velocity/speed of the vehicle.
Maximum Velocity
Sets the maximum velocity/speed of the vehicle.
Turning
Sets the turning speed of the vehicle. (How fast it can go around a corner, or whenever it turns)

Collision Polygon

What does it do?
The Collision Polygon is like a boundary that stops the vehicle when it comes in contact with an object, such as a character or a wall.
How do I set one up?
You can easily set one up by clicking on the resource area underneath the title "Collision Polygon" You just click to add a new point, follow it round to make it even.
How do I clear the Collision Polygon?
To clear/remove a Collision Polygon you have made simply click the "X" in the bottom right-hand corner of the screen.
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