Vehicle Resource
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The Vehicles (Resources) consist of four separate resources. They are:
Contents |
Visual
- Full
- This resource displays the whole vehicle.
- Affected
- This resource displays the affected parts of the vehicle.
- Example: The frame of the vehicle, the bit that is going to be coloured.
- Unaffected
- This resource displays the unaffected parts of the vehicle.
- Example: The head lights and anything that you don't want to be coloured.
- Extension
- This resource displays any extensions you have added to your vehicle.
- Example: Helicopter blades or a boat motor on the vehicle.
General
- Exits
- The exits are where the character leaves the vehicle. (Left, Right, Back, Front, Eject)
- Topic
- This determines whether the vehicle is a land vehicle or a water vehicle. (Car or Boat)
Physics
- Acceleration
- How much of a delay there is before the vehicle goes.
- Minimum Velocity
- Sets the minimum velocity/speed of the vehicle.
- Maximum Velocity
- Sets the maximum velocity/speed of the vehicle.
- Turning
- Sets the turning speed of the vehicle. (How fast it can go around a corner, or whenever it turns)
Collision Polygon
- What does it do?
- The Collision Polygon is like a boundary that stops the vehicle when it comes in contact with an object, such as a character or a wall.
- How do I set one up?
- You can easily set one up by clicking on the resource area underneath the title "Collision Polygon" You just click to add a new point, follow it round to make it even.
- How do I clear the Collision Polygon?
- To clear/remove a Collision Polygon you have made simply click the "X" in the bottom right-hand corner of the screen.

