Vehicle
From Wiki001
(Redirected from Vehicle Events)
A vehicle is a mode of transportation that can be used by characters in a game. Like characters, it can move around and interact with objects. It is created from a single vehicle resource.
Contents |
Options
- Direction
- This is the angle your vehicle is positioned.
- Texture
- Is the vehicle resource this vehicle is going to use.
- Disable Collisions (box)
- Checking it will make your vehicle ignore walls, trees, etc. It will just move through them. Good for making ghost vehicles
- Disable Lighting (box)
- Checking it will make your vehicle ignore the map lighting. If your map is a dark road, one car with disabled lighting will still shine like.. a LOT!
- Color
- Is the color of the affected parts of your vehicle.
- Opacity
- This is how visible your vehicle is. Scrolling to the left is invisible, center is half-visible and right is completely visible.
- Glow
- The glowing color of the vehicle.
- Flip Vertically (box)
- Will make your vehicle show upside-down. Movements are NOT changed.
- Flip Horizontally (box)
- Will make your vehicle exchange right and left. Movements are NOT changed.
- Display Shadow (box)
- Unchecking this, your vehicle will be shadowless.
- Invisible
- Checking this box will erase the character's image. It can still be hit, though.
Miscellaneous Properties
- Health
- How much life your vehicle has. It explodes (with an unchanged Vehicle Death system script when reached zero (if STARTED with zero, vehicle is indestructible). The maximum speed of the vehicle will decrease as you damage the vehicle, up to one third of its original maximum velocity.
- Gas
- This is the fuel of your vehicle, represented by a fuel-meter in the lower-right part of your screen, in the HUD. When it reaches the empty mark, the vehicle can no longer be moved. In the case of a flying vehicle, it may not have enough velocity to stay in the air, and fall into the ground (and crash). The use of gas is in the proportion of 10 gas points per second. If started with zero, vehicle will have unlimited fuel.
- Required Key
- If key is set to other than none, you'll need the required item to enter and drive the car.
Triggers
- Attempted To Enter Vehicle
- Add the scripting you like BEFORE the Control Vehicle event.
- Player Exited Vehicle
- This is triggered when the player exits the current vehicle.
- Destroyed
- Start an event when this vehicle is destroyed.
- Hit By Weapon Used By Player
- This is triggered when the player hits this vehicle.
- Hit By Weapon Used By Computer
- This is triggered when a NPC hits this vehicle.
Scripting
Events
- Change Color
- Change Driver
- Change Gas Level
- Change Maximum Gas Level
- Change Health
- Change Maximum Health
- Change Movement
- Control Vehicle
- Enable/Disable Vehicle
- Exit Vehicle
- Position Vehicle
- Start Extension
- Stop Extension
Properties
- Able to Move
- Non-zero if the vehicle is able to move.
- Driver
- Name of character driving the vehicle.
- Vehicle Color
- Color of the vehicle.
- Vehicle Direction
- Direction in radians of the angle the vehicle is rotated.
- Face
- Non-zero if the vehicle is affected by light.
- Health
- Current health.
- Gas Level
- Number of gas units remaining.
- Current Map
- Name of the map where the vehicle is in.
- Maximum Health
- Base number of the health.
- Maximum Gas Level
- Number of maximum units of gas available to the vehicle.
- Name
- Name of the vehicle, which can be used to identify it when using "relate" and "this".
- Invisible
- Non-zero if the vehicle is invisible.
- Invincible
- Non-zero if the vehicle has no collision.
- Visible Shadow
- Non-zero if the vehicle has a shadow.
- Shadow Color
- Color of the shadow.
- Vehicle Glow
- Glowing color of the vehicle.
- X Position, Y Position and Z Position
- Current position.

