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Timer/Spawn

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Many people would think this is a weak feature, and probably think this is almost useless, unless for re-spawning characters a limited number of times, but it's not.

Timer/Spawn can be used for, but is not limited to:

  • re-playing an event a limited number of times.
  • re-spawning a character a limited number of times.
  • used as a distance-triggered event (or re-spawn).
  • delay a particular event.

Contents

Options

Timer

Initial Delay (ms)
The time until it starts (in milliseconds).
Every Interval (ms)
The time between every tick (in milliseconds).
Number of Ticks
The number of times the event is replayed (zero to play forever).

Wait Until

Player within (pixels)
The distance, in pixels, necessary to start the timer (0 for the whole map). This only applies when used in maps.
Must be turned on through an event.
Check it so it will ONLY be started through an event.

Spawn

Maximum Simultaneous Spawns
The number of characters summoned at the same time.

Triggers

Initial Timer Tick
Place an event for the time before the first tick.
Every Timer Tick
Place an event for every tick, including both the first and the last.
Last Timer Tick
Place an event for the time before the last tick.
Killed All Spawn Characters
If it's used as a character re-spawner within a map, this will trigger when every spawned character is dead.

Scripting

Events

Properties

Ticks/Spawns
Number of times the timer has ticked, which will also be the number of times characters were spawned if the timer/spawn is used as a spawner.
Spawner
Name of character that is to be spawned.
Total Expected Ticks/Spawns
Total number of times the timer should tick, which will also be the total number of characters that should spawn if the timer/spawn is used as a spawner.
Initial Time Delay
Number of milliseconds before the first tick is ticked.
Killed Spawns
Number of spawned characters that have been killed.
Tick/Spawn Time Interval
Number of milliseconds between each tick.
Paused
Non-zero if timer/spawn is stopped.
Maximum Simultaneous Spawns
Number of spawned characters that can be spawned at the same time.
Time Passed
Number of milliseconds the timer/spawn has been active.
X Position/Y Position/Z Position
Location of the spawn on the map (irrelevant to timers).
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