Timer/Spawn
From Wiki001
Many people would think this is a weak feature, and probably think this is almost useless, unless for re-spawning characters a limited number of times, but it's not.
Timer/Spawn can be used for, but is not limited to:
- re-playing an event a limited number of times.
- re-spawning a character a limited number of times.
- used as a distance-triggered event (or re-spawn).
- delay a particular event.
Contents |
Options
Timer
- Initial Delay (ms)
- The time until it starts.
- Every Interval (ms)
- The time between every tick.
- Number of Ticks
- The number of times the event is replayed (zero to play forever).
Wait Until
- Player within (pixels)
- The distance, in pixels, necessary to start the timer (0 for the whole map). This only applies when used in maps.
- Must be turned on through an event.
- Check it so it will ONLY be started through an event.
Spawn
- Maximum Simultaneous Spawns
- The number of characters summoned at the same time.
Triggers
- Initial Timer Tick
- Place an event for the time before the first tick.
- Every Timer Tick
- Place an event for every tick, including both the first and the last.
- Last Timer Tick
- Place an event for the time before the last tick.
- Killed All Spawn Characters
- If it's used as a character re-spawner within a map, this will trigger when every spawned character is dead.
Scripting
Events
Properties
- Ticks/Spawns
- Number of times the timer has ticked, which will also be the number of times characters were spawned if the timer/spawn is used as a spawner.
- Spawner
- Name of character that is to be spawned.
- Total Expected Ticks/Spawns
- Total number of times the timer should tick, which will also be the total number of characters that should spawn if the timer/spawn is used as a spawner.
- Initial Time Delay
- Amount of time before the first tick is ticked.
- Killed Spawns
- Number of spawned characters that have been killed.
- Tick/Spawn Time Interval
- Amount of time between each tick.
- Paused
- Non-zero if timer/spawn is stopped.
- Maximum Simultaneous Spawns
- Number of spawned characters that can be spawned at the same time.
- Time Passed
- Amount of time the timer/spawn has been active.
- X Position/Y Position/Z Position
- Location of the spawn on the map (irrelevant to timers).



