001 Action / RPG Maker


Show Shop

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Enters a predefined shop interface, which can be used to allow the player to buy and sell items that they want or already own.

Contents

Options

Greeting Text

Text that appears at the beginning, which will automatically include the choices for buying (if there are items available for purchase), selling (if selling is deemed allowed), or finishing.

Example: "Welcome! What would you like to do?"

Anything Else Text

Text that appears after looking at the selection of items that the shop owner, or the player owns, whether a transaction has been made or not.

Example: "Would you like to do anything else?"

Buy Button Label

Text used for the choice of buying items. This will be unused if no items are available for purchase.

Example: "Buy"

Sell Button Label

Text used for the choice of selling items. This will be unused if the player is disabled from selling items.

Example: "Sell"

Finish Button Label

Text used for the choice of finishing (closing the shop).

Example: "Finish"

Choose Item Text (Buy)

Text that appears after the choice of buying items is selected.

Example: "Please select the item you wish to buy."

Choose Quantity Text (Buy)

Text that appears after an item is selected for purchase.

Example: "How many of these would you like?"

Transaction Complete Text (Buy)

Text that appears after items have been purchased.

Example: "Thank you."

Choose Item Text (Sell)

Text that appears after the choice of selling items is selected.

Example: "Please select the item you wish to sell."

Choose Quantity Text (Sell)

Text that appears after an item is selected to be sold.

Example: "How many of these would you like to sell me?"

Transaction Complete Text (Buy)

Text that appears after items have been sold.

Example: "Thank you."

Disable Player Selling Items

Prevents the user from selling any items.

Items Available

Items that are available to be purchased by the user. You can select multiple items by holding down the Ctrl or Shift key as you select them.

Branching

If a transaction is made, the left path is taken. If a transaction is not made, the right path is taken.

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