001 Action / RPG Maker


Math Functions

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The math functions are used for more advanced things, when you need Map001 to give you more room and create some pretty interesting systems.

Most of the simple functionality of these functions can be done through the use of Variable Operation, or when you must assign something to an object.

Contents

Arithmetic

Addition
Returns the sum of the two numbers. Text scripting may use the + operator.
Subtract
Returns the subtraction of the second number from the first number. Text scripting may use the - operator.
Multiply
Returns the multiplication of the two numbers. Text scripting may use the * operator.
Division
Returns the first number divided by the second number. Text scripting may use the / operator.
Integer Division
Returns the first number rounded divided by the second number rounded, then rounds that number. Text scripting may use the \ operator.
Remainder of Division (Modulus)
Returns the remainder of a division. Text scripting may use the Mod operator.
Power of
Returns the first number to the power of the second number. Text scripting may use the ^ operator.
Square Root
Returns the square roof of the number.

Numbers

Absolute
Returns the number as a positive number if not a positive number already.
Integer Portion (Round Down)
Returns the integer portion of a number. Essentially, rounds down to whole number if not a whole number.
Round Up
Returns number rounded up to whole number if not a whole number.
Round To Nearest Whole
Returns number rounded to nearest whole number.

Miscellaneous

Random Number
Returns a random number from the range specified from the first number to the second number.

Statistics

Percentage Deviation
Returns a number with a +/- increase of the percentage specified by the second number, from the first number.

Trigonometry

These functions are advance mathematical features used to retrieve certain things based on angles. The most practical use, is getting the x and y components of a direction; that is, Cosine for the X and Sine for the Y, using a direction as the value.

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