Map Properties
From Wiki001
The map's properties can be reached by right-clicking a map and clicking Properties. This window will automatically come up when a new map is created.
Contents |
Dimensions
The dimensions of the map define how big or small your map is going to be. The numbers' units are in tiles. Each tile is 32 by 32 pixels.
Background
This will be the color of the background when no tiles are placed.
Parallax Backgrounds and Foregrounds
This allows objects in the background or foreground.
Free camera From Edge Of Map
Allows the camera to ignore the boundaries of the map.
Music
The music setting will define what music to play when the player enters the map. The music will play until a music scripting event will set another music to play.
Weather
- Sun
- The color of the map when there are absolutely no lights. If you would like to use lights, you will need to pick a darker color than white.
- Wind
- The direction of the wind, which alters the direction the clouds move, and the angle the rain falls.
Clouds
- Textures
- Three effects that define the look of the clouds. You may only use one or two if you'd like.
- Count
- The total number of clouds for the entire map.
- Size Variation
- How much the size of the clouds will differ from one another.
- Minimum Speed and Maximum Speed
- The range of the clouds' speed (defining how powerful the wind is on the different clouds).
- Minimum Opacity and Maximum Opacity
- The range of the clouds' transparency. Setting these high will make them completely colored. Setting these low will make them completely transparent. Making the range larger will cause some to be transparent and some to be opaque.
- Randomly Flip Vertically and Randomly Flip Horizontally
- Whether the cloud effects should randomly be flipped.
Rain
- Texture
- The effect to use for the rain. The effect should be up-right.
- Count
- The total number of rain pellets for the entire map.
- Size Variation
- How much the size of the rain will differ from one another.
- Minimum Speed and Maximum Speed
- The range of the rain's speed (defining how powerful the wind is on the different rain pellets).
- Minimum Opacity and Maximum Opacity
- The range of the rain's transparency. Setting these high will make them completely colored. Setting these low will make them completely transparent. Making the range larger will cause some to be transparent and some to be opaque.
Edit Variables
Allows the user to create or edit Variables for that map. See Variables
Triggers
- Player enters
- Plays events right when the player enters the map, the map is loaded and visible.
Scripting Properties
These are the properties that relate to the map done through the Use Value window.
- Alarm Activated
- Non-zero if the alarm is on.



