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Map Properties

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The map's properties can be reached by right-clicking a map and clicking Properties. This window will automatically come up when a new map is created.

Contents

Dimensions

The dimensions of the map define how big or small your map is going to be. The numbers' units are in tiles. Each tile is 32 by 32 pixels.

Music

The music setting will define what music to play when the player enters the map.

Weather

Sun
The color of the map when there are absolutely no lights. If you would like to use lights, you will need to pick a darker color than white.
Wind
The direction of the wind, which alters the direction the clouds move, and the angle the rain falls.

Clouds

Textures
Three effects that define the look of the clouds. You may only use one or two if you'd like.
Count
The total number of clouds for the entire map.
Size Variation
How much the size of the clouds will differ from one another.
Minimum Speed and Maximum Speed
The range of the clouds' speed (defining how powerful the wind is on the different clouds).
Minimum Opacity and Maximum Opacity
The range of the clouds' transparency. Setting these high will make them completely colored. Setting these low will make them completely transparent. Making the range larger will cause some to be transparent and some to be opaque.
Randomly Flip Vertically and Randomly Flip Horizontally
Whether the cloud effects should randomly be flipped.

Rain

Texture
The effect to use for the rain. The effect should be up-right.
Count
The total number of rain pellets for the entire map.
Size Variation
How much the size of the rain will differ from one another.
Minimum Speed and Maximum Speed
The range of the rain's speed (defining how powerful the wind is on the different rain pellets).
Minimum Opacity and Maximum Opacity
The range of the rain's transparency. Setting these high will make them completely colored. Setting these low will make them completely transparent. Making the range larger will cause some to be transparent and some to be opaque.

Triggers

Player enters
Plays events right when the player enters the map, the map is loaded and visible.

Scripting Properties

These are the properties that relate to the map done through the Use Value window.

Alarm Activated
Non-zero if the alarm is on.
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