Map
From Wiki001
(Redirected from Map Events)
Maps are primarily used in Engine001 as a "playing field", or what will appear in-game. Maps can be arbitrary, used for testing purposes, or they can be levels in your game.
Contents |
Tools
- Draw -- Use this option to decorate your map with simple elements that really have nothing more than an aesthetic effect on gameplay. None of these objects can be directly scripted in any way.
- Actor- This option will create a generic Actor, which can be a character, vehicle, dynamic object, turret or camera. These can be all edited and customized.
- Actor Route- This option will create a patrol route for a specific Actor to follow constantly. Use the arrows on the button to set the route. Routes can overlap each other.
- Timer/Spawn- Set a timer or a spawn point for character at a point. By default, it is a timer with no special properties, but you can script on "ticks", or the time it takes for the timer to complete one cycle, which can be edited. Also, placing an Actor on the timer will cause it to spawn with each timer tick until it reaches its limit.
- Door- Access point. Can be animated, locked, or scripted. Doors have collision until they are opened. (If they can be opened.)
- Item - (pick-up or treasure chest)
- Light - Allows dynamic lighting from a specific light source, entirely aesthetic.
- Zone - Places a command zone, which can be scripted many different ways
- Blocking- sets a collision zone to physically block anything that trys to move past it. Use to keep actors from "escaping" the game and entering forbidden or test areas, or just for realism's sake.
- Test Map- set up an immediate play test, with definable script and location. Use so you can set up a play-test mid-game without having to start over.
- Zoom
Scripting
Maps themselves have specific features that apply to them specifically.
Events
- Change Cloud Density
- Change Fog Color
- Change Fog Distance (Start and Visibility/End)
- Change Map Music
- Enable/Disable Free Camera
- Map Variable Operation
- Change Rain Density
- Play Effect
- Pre-Load Map
- Reset Map
- Turn On/Off Alarm
- Turn On/Off Fog
Properties
- Alarm Activated
- Non-zero if alarm is currently on for the map.
- Cloud Density
- The density of the cloud effects.
- Fog
- Non-zero if there is fog.
- Fog Color
- The tint of the fog.
- Fog Visibility Distance
- The distance at which fog color completely takes over.
- Fog Start Distance
- The distance at which fog begins to take over.
- Rain Density
- The density of the rain effects.
Map Menu
Right click the map name and get the following choices



