001 Action / RPG Maker


Map

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An example map containing the main elements....
An example map containing the main elements....

Maps are primarily used in Engine001 as a "playing field", or what will appear in-game. Maps can be arbitrary, used for testing purposes, or they can be levels in your game.


Contents

Tools

  • Draw -- Use this option to decorate your map with simple elements that really have nothing more than an aesthetic effect on gameplay. None of these objects can be directly scripted in any way.
  • Actor- This option will create a generic Actor, which can be a character, vehicle, dynamic object, turret or camera. These can be all edited and customized.
  • Actor Route- This option will create a patrol route for a specific Actor to follow constantly. Use the arrows on the button to set the route. Routes can overlap each other.
  • Timer/Spawn- Set a timer or a spawn point for character at a point. By default, it is a timer with no special properties, but you can script on "ticks", or the time it takes for the timer to complete one cycle, which can be edited. Also, placing an Actor on the timer will cause it to spawn with each timer tick until it reaches its limit.
  • Door- Access point. Can be animated, locked, or scripted. Doors have collision until they are opened. (If they can be opened.)
The Tool Bar, where all of these options can be found.
The Tool Bar, where all of these options can be found.
  • Item - (pick-up or treasure chest)
  • Light - Allows dynamic lighting from a specific light source, entirely aesthetic.
  • Zone - Places a command zone, which can be scripted many different ways
  • Blocking- sets a collision zone to physically block anything that trys to move past it. Use to keep actors from "escaping" the game and entering forbidden or test areas, or just for realism's sake.
  • Test Map- set up an immediate play test, with definable script and location. Use so you can set up a play-test mid-game without having to start over.
  • Zoom

Scripting

Maps themselves have specific features that apply to them specifically.

Events

Properties

Alarm Activated
Non-zero if alarm is currently on for the map.
Cloud Density
The density of the cloud effects.
Fog
Non-zero if there is fog.
Fog Color
The tint of the fog.
Fog Visibility Distance
The distance at which fog color completely takes over.
Fog Start Distance
The distance at which fog begins to take over.
Rain Density
The density of the rain effects.

Map Menu

Right click the map name and get the following choices

Personal tools