Light
From Wiki001
(Redirected from Light Events)
A light can be used to make a map more interesting, as its purpose is to provide shading or light across the field.
Contents |
Options
- Currently Turned On
- Makes the light start off on. If unchecked, it can be turned on using the Turn On/Off Light event in scripting mode.
- Color
- The color emitted from the light, which may or may not appear as such on tiles and objects depending on the colors they are made up of.
- Dark Light
- The dark light will darken a room, instead of lighting it.
- Radius
- This is the distance from the light position to the edge of the light ray.
- Start/End Angle
- The start angle is where the light will start, where as the end angle is where it will end. The light fills from start to the end angle clockwise.
- Sharpness
- The more sharp is the light, the more strong it will be. A sharp light loses the fading effect of the light.
- Amplitude Graph
- This is the behavior of the light. The white line means fully on, while the black line means completely off. The time span indicates how long the graph is represented over time in milliseconds.
Scripting
Events
Properties
- Light Color
- Base color produced by light as if it were not a dark light (if it is one).
- Turned On
- Non-zero when light is on, regardless of phasing.



