Item Resource
From Wiki001
Item resources are what item pick-ups and treasure chests use to give to characters. Weapons specifically may be used by turrets.
Each item has it's own large image/pick-up and holding frames. Though both are not needed to make the item usable, it is best you at least make the large image, as it is used everywhere to represent the item in-game.
Contents |
Type
Item resources consist of many separate resources. See the following sections for specific options relating to these types. Continue reading for options that relate to all items.
General
- Price
- Sets how much money is needed to buy or sell this weapon in normal circumstances in a shop.
- Weight
- Sets how heavy the weapon is on the character.
- Icon Image
- A 128x128 graphic representing the image of the item. It is scaled to 32x32 when it is in an item listing (such as the inventory and a shop). It is scaled to 64x64 when it is displayed in a map.
- Holding Frames
- A graphic that can have any dimensions. It should contain 4 tiles (left, up, right down) that all must be aligned so that the center of each tile relates to the specified action points specified for character resources.
- For melee weapons, it should have the tiles side-by-side.
- For any other item, it should have the tiles top-to-bottom. The up and down tiles will be appropriately rotated for space convenience.
- When used SFX
- Sets the item's sound for when it is used.
Triggers
Triggers for items are only necessary for very specific tasks that are not encapsulated by the already vast amount of options there are for items. Most often, they are merely used for common items to perform a special task (such as bringing up a treasure map), or are used to turn a switch on or alter a variable.
- Used/Fired
- When an item is used, the events in here will run.
Change in Statistics
For weapons, this will alter how much current statistics are negatively affected. Using negative values will actually increase the statistics for whatever that may be used for.
For equipment, this will alter how much base statistics are positively affected during the period of time the equipment is equipped. Using negative values will actually decrease the statistics during this time, such as decreasing speed for something that is awkward to wear.
For common items, this will alter how much statistics are positively affected (assuming it is set to affect statistics at all).

