Dynamic Object
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Dynamic Objects are effects you put in a map. If you place an animated effect, it will keep repeating the animation as it does with animated tile-sets.
Contents |
Options
- Name
- Name of the dynamic object.
- Position
- X, Y and Z cordinates of the dynamic object.
Visual
- Color
- The color of the dynamic object.
- Opacity
- The visibility level of it. Zero means invisible.
- Glow
- The glowing color of the character.
- Flip Vertically
- This option will flip the object upside-down.
- Flip Horizontally
- This option will flip the object left-right.
- Invisible
- This option works as it was a zero opacity object. It gets invisible.
Shadow
- Shadow Color
- The color of the object's shadow.
- Opacity
- The opacity of the object's shadow. Zero means invisible shadow.
- Glow
- The glowing color of the object's shadow.
Maintain Distance From Edge
This applies only when they are used in interfaces.
The check boxes here will ensure that the field maintains its distance from the specified edge of the screen. Currently, having both Left and Right, or Top and Bottom, checked at the same time, will be the same as having nothing selected. This feature makes it possible for your HUD to dynamically shape itself, even when resizing the game window. If no edge on a certain axis is maintained, the field will dynamically adjust itself centered in the screen relative to the resolution of the interface itself.
Dynamic Features
- Pivot Point
- The way the position defines where the object will be placed.
- Rotation
- The direction the object is facing.
- Effect
- The effect shown by the object, which may be animated.
- Width Magnification
- This will make the animation X times bigger horizontally (1 means normal)
- Height Magnification
- This will make the animation X times bigger vertically (1 means normal)
- Depth Magnification
- This will make the animation X times bigger on its Z axis (1 means normal)
Scripting
Events
Properties
- Object Color
- Tint of the effect.
- Face
- Non-zero if the effect is affected by light.
- Name
- Name of the dynamic object.
- Invisible
- Non-zero if the effect is invisible.
- Invincible
- Non-zero if the dynamic object has no collision.
- Visible Shadow
- Non-zero if the effect has a shadow.
- Shadow Color
- Color of the shadow.
- Object Glow
- Glowing color of the effect.
- X Position, Y Position and Z Position
- Current position.

