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Dynamic Object

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Dynamic Objects are effects you put in a map. If you place an animated effect, it will keep repeating the animation as it does with animated tile-sets.

Contents

Options

Name
Name of the dynamic object.
Position
X, Y and Z cordinates of the dynamic object.

Visual

Color
The color of the dynamic object.
Opacity
The visibility level of it. Zero means invisible.
Glow
The glowing color of the character.
Flip Vertically
This option will flip the object upside-down.
Flip Horizontally
This option will flip the object left-right.
Invisible
This option works as it was a zero opacity object. It gets invisible.

Shadow

Shadow Color
The color of the object's shadow.
Opacity
The opacity of the object's shadow. Zero means invisible shadow.
Glow
The glowing color of the object's shadow.

Maintain Distance From Edge

This applies only when they are used in interfaces.

The check boxes here will ensure that the field maintains its distance from the specified edge of the screen. Currently, having both Left and Right, or Top and Bottom, checked at the same time, will be the same as having nothing selected. This feature makes it possible for your HUD to dynamically shape itself, even when resizing the game window. If no edge on a certain axis is maintained, the field will dynamically adjust itself centered in the screen relative to the resolution of the interface itself.

Dynamic Features

Pivot Point
The way the position defines where the object will be placed.
Rotation
The direction the object is facing.
Effect
The effect shown by the object, which may be animated.
Width Magnification
This will make the animation X times bigger horizontally (1 means normal)
Height Magnification
This will make the animation X times bigger vertically (1 means normal)
Depth Magnification
This will make the animation X times bigger on its Z axis (1 means normal)

Scripting

Events

Properties

Object Color
Tint of the effect.
Face
Non-zero if the effect is affected by light.
Name
Name of the dynamic object.
Invisible
Non-zero if the effect is invisible.
Invincible
Non-zero if the dynamic object has no collision.
Visible Shadow
Non-zero if the effect has a shadow.
Shadow Color
Color of the shadow.
Object Glow
Glowing color of the effect.
X Position, Y Position and Z Position
Current position.
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