Draw (tool)
From Wiki001
Map001 allows for three different layers of objects when constructing a map: Floor, lower objects and upper objects. In order to begin placing tiles upon a map, simply click on the draw icon (represented by a paintbrush). To pick a specific layer, simply click upon the corresponding heading.
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Tile Based
These use the graphics stored in tile-sets.
- Floor
- As the name suggests, this layer is largely intended for a map’s flooring; that is to say, the terrain upon which everything else (walls and environmental objects included) will be placed. Areas within a map devoid of flooring will render the background.
- Lower Objects
- Lower tiles contain various different objects intended to overlay atop the map’s flooring. Lower objects cannot be placed on top of one another or overlaid upon walls.
- Upper Objects
- Upper objects represent objects meant to be overlaid on top of lower objects or walls. For instance, one may wish to place a lamp (an upper objects) on a table (a lower objects).
Object Based
Drawing these work a bit differently, as explained below.
- Environment
- Environment represent large objects meant to span more than one can easily fit in a single tile, or whose collision is unique.
- Walls
- Walls represent objects that build the foundation of buildings.
Drawing
In order to select and place tiles on a map it is important to familiarize oneself with Engine001’s modes.
Modes (feature located bellow the main icons): Three modes become available when placing tiles upon the map: pencil, square and erase; the pencil mode is selected by default.
- Pencil
- Allows users to place tiles unit by unit upon the map by pointing and clicking.
- Square
- The square mode allows users to place various tiles upon the map by simply clicking and dragging.
- Erase
- Deletes placed tiles. Do not use completely transparent tiles as a way to remove tiles, as this will slow down the engine. There'd also be a problem in that if new tiles were created in the selected spaces, they'll be used inappropriately. For environment and walls, this is disabled, and simply using the right mouse button should do the trick.
To select a tile, simply left click upon the desired image.
Tile Based Features
You can flip a tile vertically, horizontally, or both vertically and horizontally using the arrow icons to the right of the selected tile-set, to produce variations on tiles, without having to do so in the tile-set itself at the expensive of the limited room available to each tile-set.
It is possible to place more than one tile at the same time by clicking and dragging the mouse over multiple tiles in the selected tile-set.
It is additionally possible to copy tiles upon the map itself. Previously placed tiles corresponding to the selected layer in the tile menu can be copied by clicking the right mouse button. As within the tile-set itself, it is possible to drag the mouse on the map over multiple tiles to capture a large area.
Lastly, these objects each possess subsections. To browse through these, simply look through the drop-down list (located bellow the layer headings at the top left).
Wall Features
Walls have an slider gauge that can be used to alter the height of the wall object. Ever single unit on the gauge represents a height of 32 pixels (an average character has a height of 64 pixels). Moving the gauge up increases the wall’s height. Overall, walls can go from 32 pixels to 256 pixels in height.

