Door
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(Redirected from Door Properties)
A door is a specialized object that is used to create building entrances quite easily, using a portion of a door resource.
Contents |
Options
Visual
- Disable Lighting (box)
- Checking it will make your door ignore the map lighting.
- Color
- Is the color of the affected parts of your door.
- Opacity
- This is how visible your door is. Scrolling to the left is invisible, center is half-visible and right is completely visible.
- Glow
- The glowing color of the door.
- Flip Vertically (box)
- Will make your door show upside-down. Movements are NOT changed.
- Flip Horizontally (box)
- Will make your door exchange right and left. Movements are NOT changed.
- Display Shadow (box)
- Unchecking this, your door will be shadowless.
- Invisible
- Checking this box will erase the door's image. It can still be in the way, though.
Door
- Opening Style
- Choose the way the door will open and close. Having it set to None will prevent it from reacting to all actions, and will even fail with the appropriate key, nor will it allow the character to input a code to open the door.
- Disable Collisions
- This will allow characters to walk through the door. It will not open on demand either.
- Required Key
- The item that must be possessed to open the door. If none is picked, the door will not require a key. You must use Add/Remove Item with an alteration of -1 within the Door started opening trigger if you would like key to be removed from the inventory.
- Required Code
- Optional code that will question the user to input a number to open the door. Only valid with numeric digits.
Tile
- Texture
- Is the door resource this door is going to use. Click on the image to pick from different styles within the door resource.
Scripting
Events
Properties
- Door Color
- Color of the affected parts.
- Face
- Non-zero if the door is affected by light.
- Name
- Base name of the door, which can be used to identify a door when using "this".
- Invisible
- Non-zero if the door is invisible.
- Invincible
- Non-zero if the door has no collision.
- Current Open Value
- Number (from -1 to 1) of how much the door is open.
- Future Open Value
- Number (from -1 to 1) of where the door is trying to open/close to.
- Open Style
- Undocumented at this time.
- Visible Shadow
- Non-zero if the character has a shadow.
- Shadow Color
- Color of the shadow.
- Door Glow
- Glowing color of the door.
- Tile X and Tile Y
- Texture tile on a door sheet that alters the look.
- X Position, Y Position and Z Position
- Current position.

