001 Action / RPG Maker


Door

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A door is a specialized object that is used to create building entrances quite easily, using a portion of a door resource.

Contents

Options

Visual

Disable Lighting (box)
Checking it will make your door ignore the map lighting.
Color
Is the color of the affected parts of your door.
Opacity
This is how visible your door is. Scrolling to the left is invisible, center is half-visible and right is completely visible.
Glow
The glowing color of the door.
Flip Vertically (box)
Will make your door show upside-down. Movements are NOT changed.
Flip Horizontally (box)
Will make your door exchange right and left. Movements are NOT changed.
Display Shadow (box)
Unchecking this, your door will be shadowless.
Invisible
Checking this box will erase the door's image. It can still be in the way, though.

Door

Opening Style
Choose the way the door will open and close. Having it set to None will prevent it from reacting to all actions, and will even fail with the appropriate key, nor will it allow the character to input a code to open the door.
Disable Collisions
This will allow characters to walk through the door. It will not open on demand either.
Required Key
The item that must be possessed to open the door. If none is picked, the door will not require a key. You must use Add/Remove Item with an alteration of -1 within the Door started opening trigger if you would like key to be removed from the inventory.
Required Code
Optional code that will question the user to input a number to open the door. Only valid with numeric digits.

Tile

Texture
Is the door resource this door is going to use. Click on the image to pick from different styles within the door resource.

Scripting

Events

Properties

Door Color
Color of the affected parts.
Face
Non-zero if the door is affected by light.
Name
Base name of the door, which can be used to identify a door when using "this".
Invisible
Non-zero if the door is invisible.
Invincible
Non-zero if the door has no collision.
Current Open Value
Number (from -1 to 1) of how much the door is open.
Future Open Value
Number (from -1 to 1) of where the door is trying to open/close to.
Open Style
Undocumented at this time.
Visible Shadow
Non-zero if the character has a shadow.
Shadow Color
Color of the shadow.
Door Glow
Glowing color of the door.
Tile X and Tile Y
Texture tile on a door sheet that alters the look.
X Position, Y Position and Z Position
Current position.
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