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Common Item

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Common items are a type of item resource that may be used in many situations and leaves a lot to the user as to how powerful the item will be.

Effects of Statistics

Current Value
Change in Statistics will refer to the positive changes in the current statistics of a character when the item is used.
Base / Maximum Value
Change in Statistics will refer to the positive changes in the base statistics of a character (such as the maximum health points) when the item is used.

Allowed Usage

There are a lot of situations where these items may be used in.

You may choose to not allow any of the following to be used at all, which would make them "unique items" or "key items", which are purely used to visually show a player has attained a particular goal. You may then have the game check if they discovered the item by using Item Branch. This is a lot more interactive than merely using switches.

During regular gameplay - uses weapon slot.
Treats it as something you can hold while in maps, which will take over the weapon slot, as if it were a weapon. Will automatically be used on ones self.
Explicitly used in inventory menu.
Makes the item usable in the player's inventory while in a map. Will allow player to choose which party member it will be used on.
Explicitly used in battle's inventory menu.
Makes the item usable in the player's inventory while fighting an enemy. Will allow player to choose which party member it will be used on.

If neither of the following are set, the item will be used generically, and will not use Change in Statistics. This would also not provide a "relate" character to the triggers.

Characters with health remaining
Makes the item usable on characters with their first current statistic being greater than 0.
Characters without any health remaining
Makes the item usable on characters with their first current statistic being 0.

The following are miscellaneous options that affect their default function.

On entire party.
Makes the item affect every party member (depending on the above set options).
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