Character
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(Redirected from Character Properties)
A character is an imaginary figure in a game that can move around and interact with things in the world, including other characters. They are built from the basis of multiple character resources to allow easy customization.
Contents |
Options
Visual
- Disable Lighting
- Causes the character to not be affected by light, thus making it as if it is fully lit by moderate white light.
- Direction
- Determines the initial direction the character will be facing.
- Color/Texture
- This series of options (Body, Face, Hair, Mask/Glasses, Hat, Shirt, Pants, Belt, Shoes and Accessory correspond to the colors of the different character resources that make up the character. Note that multiple layers of different colored things can be achieved using equipment.
- Opacity
- The higher the opacity is, more visible your character is. Zero means it is invisible to human eyes.
- Glow
- The glowing color of the character.
- Flip Vertically (box)
- Your character will have his sprite turned upside-down, but his movements aren't affected.
- Flip Horizontally (box)
- Your character will have his sprite turned left-right, but his movements aren't affected.
- Disable Shadow
- Your character will produce a generic shadow on the ground.
- Invisible (box)
- Makes the character completely invisible, which will override opacity and all colors.
- Initially Existent (box)
- Checking this box means your character will appear normally on the game. If this is unchecked, the char will NOT show at first, he must have his existency turned on via an event. See EBS for details about Existence.
Base Statistics
These are the basic statistics for your character. Like your main character, NPCs have statistics too. When setting health equal to ZERO, it means the character is invulnerable.
Equipment
All the equipment of your character.
Action Genre Behaviours
- Walking Speed
- The walking speed of your character. Scrolling the bar to the left will make him/her slow, while scrolling to the right, will make him/her fast.
- Disable Collisions
- This will make the character a ghost. He will pretty much pass through everything he walks into.
- Team
- Is the team of your character.
- Enable Generic Artificial Intelligence (AI)
- This is one of the most important options of a character. Checking this box means your character can actually attack and follow enemies. With this unchecked, your character can't do anything except talk to you AND die without reacting.
- Weapon Speed
- This option will raise or lower the attacking speed of a weapon. Remember: the center means the actual weapon speed.
- Keep Near Post/Route
- This will ensure that the character will not stray off too far to chase an enemy.
- Auto-Movement
- Basic auto-movement that does not require a character route. It has a couple of cool functions, but routes fit better in most cases.
Triggers
- Talked To
- This will activate an event whenever you press ENTER beside this character.
- Saw Enemy (AI required)
- If AI is turned on, start an event when this character sees an enemy.
- Lost Enemy (AI required)
- Usually if the enemy has died or left the map, start an event when this character loses the enemy.
- Killed
- Start an event for whenever this character dies.
- Checked Corpse
- Activates an event whenever pressed ENTER beside the corpse of this character (obviously, dead).
- Touched By Playable Character
- Start an event when the main character touches this one.
- Hit By Weapon Used By Player
- This only activates an event when a character controlled by the player hits this one (any weapon).
- Hit By Weapon Used By Computer
- This only activates an event when a character controlled by the computer hits this one.
Inventory/Gain
- Experience
- How much experience points this character will give to the character who actually KILLED this one.
- Money
- How much money this character will give to the character who actually KILLED this one.
When adding items to this character, it means it will potentially drop it when dead.
- Count
- Double click it to change. It means how many items will be droped when dead.
- %
- Double click it to change. It means the chance (in percent) to drop it when dead.
- ADD
- Adds an item to the inventory.
- REMOVE
- Removes an item from the inventory.
- CLEAR
- Removes all the items from the inventory.
Scripting
Events
- Add/Remove Item
- Change Body/Clothing
- Change Body/Clothing Color
- Change Existence
- Change Facing Direction
- Change Health
- Change Invisibility
- Change Max Health
- Change Statistic
- Change Statistic Temporarily
- Change Team
- Enable/Disable AI
- Enable/Disable Character
- Equip Item
- Jump Character
- Kill/Revive Character
- Position Character
- Unequip Item
- Use Weapon
- Wait for Movement
- Walk to Location
Properties
- AI Enabled
- Non-zero if the character's AI is enabled.
- AI State
- Undocumented at this time.
- Ammo for Item
- The numeric amount of ammunition (or in the case of throwing/dropping) items the character has.
- Auto-Movement Style
- Undocumented at this time.
- Able to Move
- Non-zero if the character is able to move.
- Texture Piece Color
- Color of a particular piece of the character.
- Current Statistic
- Current number of a statistic.
- Facing Direction
- 0 for left, 2 for up, 4 for right, and 6 for down, depending on the direction a character is facing.
- Current Equipment
- Name of the piece of equipment the character has on a certain area.
- Face
- Non-zero if the character is affected by light.
- Floor
- Z-axis value of the exact point where the character would land if it were to fall straight down.
- Health
- Current value of the first statistic.
- Current Turret
- Name of the turret/camera currently being controlled.
- Current Vehicle
- Name of the vehicle currently being controlled.
- Number of Items Held
- Number of a particular item being held by the character or player if used on a party member of the player.
- Current Map
- Name of the map where the character is in.
- Maximum Health
- Base number of the first statistic.
- Name
- Base name of the character, which can be used to identify a character when using "main", "party", "relate", and "this".
- Invisible
- Non-zero if the character is invisible.
- Non-Existent
- Non-zero if the character does not exist.
- Invincible
- Non-zero if the character has no collision.
- Face Graphic
- Used in fields as part of interfaces to display the character's face graphic dependent on the character's visual options and equipment.
- Visible Shadow
- Non-zero if the character has a shadow.
- Shadow Color
- Color of the shadow.
- Character Glow
- Glowing color of the character.
- Statistic
- Base number of a statistic.
- Team
- Name of which team the character belongs to.
- Texture Piece
- Name of a particular piece of the character.
- X Position, Y Position and Z Position
- Current position.

