001 Action / RPG Maker


Character

From Wiki001

Jump to: navigation, search

A character is an imaginary figure in a game that can move around and interact with things in the world, including other characters. They are built from the basis of multiple character resources to allow easy customization.

Contents

Options

Visual

Disable Lighting
Causes the character to not be affected by light, thus making it as if it is fully lit by moderate white light.
Direction
Determines the initial direction the character will be facing.
Color/Texture
This series of options (Body, Face, Hair, Mask/Glasses, Hat, Shirt, Pants, Belt, Shoes and Accessory correspond to the colors of the different character resources that make up the character. Note that multiple layers of different colored things can be achieved using equipment.


Opacity
The higher the opacity is, more visible your character is. Zero means it is invisible to human eyes.
Glow
The glowing color of the character.
Flip Vertically (box)
Your character will have his sprite turned upside-down, but his movements aren't affected.
Flip Horizontally (box)
Your character will have his sprite turned left-right, but his movements aren't affected.
Disable Shadow
Your character will produce a generic shadow on the ground.
Invisible (box)
Makes the character completely invisible, which will override opacity and all colors.
Initially Existent (box)
Checking this box means your character will appear normally on the game. If this is unchecked, the char will NOT show at first, he must have his existency turned on via an event. See EBS for details about Existence.

Base Statistics

These are the basic statistics for your character. Like your main character, NPCs have statistics too. When setting health equal to ZERO, it means the character is invulnerable.

Equipment

All the equipment of your character.

Action Genre Behaviours

Walking Speed
The walking speed of your character. Scrolling the bar to the left will make him/her slow, while scrolling to the right, will make him/her fast.
Disable Collisions
This will make the character a ghost. He will pretty much pass through everything he walks into.
Team
Is the team of your character.
Enable Generic Artificial Intelligence (AI)
This is one of the most important options of a character. Checking this box means your character can actually attack and follow enemies. With this unchecked, your character can't do anything except talk to you AND die without reacting.
Weapon Speed
This option will raise or lower the attacking speed of a weapon. Remember: the center means the actual weapon speed.
Keep Near Post/Route
This will ensure that the character will not stray off too far to chase an enemy.
Auto-Movement
Basic auto-movement that does not require a character route. It has a couple of cool functions, but routes fit better in most cases.

Triggers

Talked To
This will activate an event whenever you press ENTER beside this character.
Saw Enemy (AI required)
If AI is turned on, start an event when this character sees an enemy.
Lost Enemy (AI required)
Usually if the enemy has died or left the map, start an event when this character loses the enemy.
Killed
Start an event for whenever this character dies.
Checked Corpse
Activates an event whenever pressed ENTER beside the corpse of this character (obviously, dead).
Touched By Playable Character
Start an event when the main character touches this one.
Hit By Weapon Used By Player
This only activates an event when a character controlled by the player hits this one (any weapon).
Hit By Weapon Used By Computer
This only activates an event when a character controlled by the computer hits this one.

Inventory/Gain

Experience
How much experience points this character will give to the character who actually KILLED this one.
Money
How much money this character will give to the character who actually KILLED this one.


When adding items to this character, it means it will potentially drop it when dead.

Count
Double click it to change. It means how many items will be droped when dead.
%
Double click it to change. It means the chance (in percent) to drop it when dead.
ADD
Adds an item to the inventory.
REMOVE
Removes an item from the inventory.
CLEAR
Removes all the items from the inventory.

Scripting

Events

Properties

AI Enabled
Non-zero if the character's AI is enabled.
AI State
Undocumented at this time.
Ammo for Item
The numeric amount of ammunition (or in the case of throwing/dropping) items the character has.
Auto-Movement Style
Undocumented at this time.
Able to Move
Non-zero if the character is able to move.
Texture Piece Color
Color of a particular piece of the character.
Current Statistic
Current number of a statistic.
Facing Direction
0 for left, 2 for up, 4 for right, and 6 for down, depending on the direction a character is facing.
Current Equipment
Name of the piece of equipment the character has on a certain area.
Face
Non-zero if the character is affected by light.
Floor
Z-axis value of the exact point where the character would land if it were to fall straight down.
Health
Current value of the first statistic.
Current Turret
Name of the turret/camera currently being controlled.
Current Vehicle
Name of the vehicle currently being controlled.
Number of Items Held
Number of a particular item being held by the character or player if used on a party member of the player.
Current Map
Name of the map where the character is in.
Maximum Health
Base number of the first statistic.
Name
Base name of the character, which can be used to identify a character when using "main", "party", "relate", and "this".
Invisible
Non-zero if the character is invisible.
Non-Existent
Non-zero if the character does not exist.
Invincible
Non-zero if the character has no collision.
Face Graphic
Used in fields as part of interfaces to display the character's face graphic dependent on the character's visual options and equipment.
Visible Shadow
Non-zero if the character has a shadow.
Shadow Color
Color of the shadow.
Character Glow
Glowing color of the character.
Statistic
Base number of a statistic.
Team
Name of which team the character belongs to.
Texture Piece
Name of a particular piece of the character.
X Position, Y Position and Z Position
Current position.
Personal tools